You can find below two videos that showcase the difference between vanilla and the two versions of this mod.
We should also note that there is no additional performance hit with this mod. Gamebryo Element C++ Windows (DirectX 6-11) Mac iOS Android, Linux (OpenGL) Gamecube Wii PlayStation 2 PlayStation 3 PlayStation 4 Xbox Xbox 360 Xbox One.
Those interested can download this mod from here (there are two versions one with more detail and less Twinkling effect and another with less noise). Now you may remember OcticShooter’s attempt at improving those distant textures, right? Well this mod has doubled the texture size of those that were used by OpticShooter, and are at 2048x2048 pixels. According to Hritik, this mod gives a more detailed “grass-like” effect to terrain at long-distance (hence the increased noise) and contains higher-resolution detail. And since few people have addressed this issue in Skyrim, here comes modder Hritik Vaishnav with his HD Enhanced Terrain mod. This was also one of our main issues with Oblivion, though modder QARL released – back then – an amazing texture pack for those distant textures. Projects created with Gamebryo for other platforms can now be easily re-targeted to the Wii. You see, due to how this engine works, distant textures look blurry as hell. Emergent’s Floodgate stream processing engine has been made Wii-aware for cross-platform game development projects: execution is now automatically optimized using the locked cache functionality, which reduces risk when porting multiprocessor code. When specifying units, you can use the values in the Symbol or Name columns.Now let’s be honest one of the biggest issues of the Gamebryo engine is its distant blurry textures. Use ckconv -units to see a list of all recognized units. Use ckconv -h or ckconv -help to see a usage guide, and documentation on all of the available options. I genuinely have no idea as I have never owned or used a mac, but I assume it's similar to Linux. The solution was to integrate ODE inside Gamebryo, it worked flawlessly. The only problem that I’ve found on the version that I worked with was the collision system. Additional vegetative tweaks, in Fallout.ini: Under the Grass section: iMinGrassSize: decrease this value to improve the grass density. I’ve worked almost 5 months with this technology and it is one of my favourite graphic engines. Place the executable in /usr/local/bin to add to your path, or add export PATH='$PATH ' to the end of ~/.bashrc Windows In FalloutPrefs.ini: Under the Grass section: fGrassStartFadeDistance: the higher this number, the further away the grass will be drawn.A value of 18000 will set it to 5 cells, for example. The program is small enough to embed within another executable, for an example see this synthesis patcher. If you want to be able to use the program no matter your shell's current working directory, you'll need to place the executable in a location found in your PATH environment variable. No formal installation is required, simply place the executable somewhere and call it from your preferred shell. If you're new to using CLI programs, see the beginners guide. Includes all metric prefixes from pico- to tera- because who doesn't want to use kilounits.
On the other hand, RenderWare stores it's models and textures in two different files.